Showing posts with label greater rift. Show all posts
Showing posts with label greater rift. Show all posts

Tuesday, October 07, 2014

Diablo 3 - Random thoughts

Attempted several times to improve my GR record, but to no avail. What is heartening is that I can reach GR37/38 without fail when climbing using my WD. I just freeze up every time I play GR37/38 and start to make silly mistakes.

Rain of Toads and Fetish Sycophants is more or less compulsory for the damage output.

Tiki Torchers seems semi important for the fast bbv refresh, AOE.

Rabid Dogs + Templar, vs Leeching Beast + Enchantress?

Enforcer and Gem of Efficacious Toxin seems to be on par DPS wise, but Toxin gives a nice little DOT for more AOE, whereas Enforcer gives a defensive buff to pets. But what I think is, what kills pets, will kill pets anyway. So Enforcer doesn't seem that appealing anymore. They need to make Enforcer such that pets have significantly higher survivability,

I might need a pair of steady strikers with no elemental damage, and couple with Tal Rasha's chest.

And yes, please drop me a perfect roll SMK. This is really praying for a miracle.

Thursday, October 02, 2014

Diablo 3 - Leeching Beasts is surprisingly good

As mentioned in the title, Leeching Beasts is surprisingly good for sustain, allowing me to run the Enchantress for more CC instead of the Templar. I ran a full physical build this time:

Rain of Toads
Zombie Piranhas
Jaunt
Legion of Daggers
Slam Dance
Leeching Beasts
3 Dog Passives
Pierce the Veil (from Hellfire amulet, semi decent roll with no socket)
Fetish Sycophants

Was able to clear reliably from GR32 to GR36, failing GR37 due to some ridiculous elite spawn at the entrance. This is a good sign, means that the build is stable and not so RNG dependent.

Enchantress with Thunderfury procs slow relatively well, so I went ahead with RoT for more fetish generation and hence DPS.

I was using a HF with no socket, so I dropped Pain Enhancer and could feel a slight slowdown in kill speed. Still feel that it is a toss up between PE and Bane of the Powerful. 10m ticks per monster compared to a 20% dps boost across the board? Tough decisions.

Was running Tal Rasha Chest with Steady Strikers as well, ended up with 2.1m sheet DPS and 10m toughness. Aughilds with no HF will give me 1.9 sheet DPS and 12m toughness, but with the power of 1 gem. Since it's largely attack speed increases, maybe Pain Enhancer might not be so good with the Tal Rasha setup, since the ticks don't scale with attack speed. Will try and see how it goes.

Slowly creeping towards 600. Another 26 to go.

Monday, September 29, 2014

Diablo 3 - GR37

Managed to clear GR37 yesterday night. Rank 91 as at this point in writing.

It was a rift of Infernal Maidens, Executioners, A2 flying thingys and Terror Demons. Not exactly the friendliest rift. And the RG was the Infernal Maiden too, but she turned out to be relatively alright.

What I Ran:
- Medusa Spiders
- Zombie Piranhas
- Jaunt
- Slam Dance
- Tiki Torchers
- Burning Dogs

Passives:
- Zombie Handler
- Midnight Feast
- Pierce the veil
- Fetish Sycophants

Why Medusa Spiders (MS)?

This is a gem of a skill. First, it CCs, so it procs Bane of the Trapped. The tiny spiders fan out, or you can spam a little more of them, so it is somewhat like a semi-aoe. It is a primary, so you can spam and kite with it, slowing monsters as you kite. The best part is, you don't really need to aim it, just throw in a general direction, and the spiders will acquire the targets automatically. This is immensely useful for stutterstepping with Hexing Pants. Oh and it procs fetishes too, at a somewhat low rate. But you can definitely get some fetishes going without the need to pair Piranhnado with ROT. The auto target acquisition also helps with the fetish generation too. Low coefficient but confirmed hits.

Basically, with MS, I have a reliable slow, 100% uptime on BotT, a decent fetish generator, and a not so taxing skill to spam with Hexing Pants.

Whoever said that the spiders do not proc fetishes are dumbasses. They do proc fetishes. Just slowly.

Why Zombie Piranhas (ZP)?

Piranhas is definitely a compulsory skill if you want to do high GRs. I tried Frozen, but it couldn't hold the mobs inside it indefinitely; the range is lacking and sometimes I aim it wrongly. Now that I'm using MS, frozen seems a little less important for BotT

Nado has a long cooldown, but the benefits are hard cc and clumping of mobs for 4 seconds. Doesn't quite work for elites and big mobs though, and the big downtime of no debuff is what turned me away.

Nobody uses Bogadile.

Wave of Mutilation has a large spread, works like a nuke (good against reflect) but has aiming issues as well. New mobs that are drawn onto the screen will not have the debuff if the skill is on cooldown.

ZP has a huge area (like D2 amplify damage curse), and simply lasts for the full 8 seconds. I might switch out for Wave/Frozen, but we'll see.

Why Tiki Torchers and Burning Dogs?

AOE from Tiki Torchers allows FA to reset very quickly. This allows repositioning of FA and BBV frequently, as compared to Legion of Daggers, allowing me to kite better, and still have BBV up while kiting.

I ran Burning Dogs for more AOE damage, as I figured that single target fights are usually not an issue for Pet WD. That proved to be a good call for GR37.

But when I ran GR38, I got the Halls of Agony map, with fire-ish mobs. My kill speed was drastically slower, and I suspect mobs have elemental resistances.

Okay they do: https://us.battle.net/d3/en/forum/topic/8770117237#4.


Illusory Boots

I farmed really hard for them, and right now I think they are clearly BiS for WDs. Nothing frustrates me more than chain wallers + tight spaces, which is pretty much every GR right now. Illusory boots overcomes this, and I die so much lesser due to them. These boots come in handy too, when you want to cross a bunch of mobs to cast FA on their backs. Just need to be able to tank a few hits while you are in the midst of them.

Follow-ups
- I need a nice hellfire ammy. Top-end WDs are all running with one. Either gives more damage, more speed, or more survivability.
- Need a better pair of illusory boots.
- Shall test more with physical pets, ROT and Frozen. Maybe I should hover nearer to the mobs to get more out of BotT and Pain Enhancer.
- Don't quite understand how the Sycos can survive at higher GRs though. Will generating faster through ROT be the way to go?
- Comparatively, my toughness and damage is much lower than the top-end WDs. Gotta craft better pieces.

Friday, September 26, 2014

Diablo 3 - GR36

Managed to complete GR36 yesterday. Current rank at this point in writing is #246 for solo Witch Doctor (Non-season).

Some notes:
- Hexing pants damage output is significant, but the stutter stepping gameplay makes it harder to maintain sycos. Not to mention, GR36 seems to be the point where the sycos start to die frequently. I could probably drop Witching Hour for String of Ears, but it seems too much of a DPS loss. Will try tonight and see how it goes. My right hand is definitely going to get carpal tunnel.


- Fierce Loyalty is definitely better than Shukrani, but it takes up a passive. Wonder if the movespeed is important now, since the sycos are dying left and right. Zombie Handler seems better, same dog DPS, higher hp for pets. Better to be alive than move faster?

- Or I can simply go back to my Fire no syco build and use Gary. Risky for GRs though, if i screw up my cooldowns.

- Might need to take out pain enhancer for bane of the powerful.  Can't quite feel PE's effect anymore, while BOTP is consistently good for elite fights. Maybe I should turn on the damage numbers for normal hits, just to see how much PE is ticking for.

- Need to give my templar the Wyrdward. Apparently it procs from the normal attack of the templar, if you use a Thunderfury.

- Oh and I need to equip Kulle-Aid too. Wallers are super irritating when SW is on CD.

- I need moar passives. WHY U NO ROLL PROPERLY HELLFIRE AMULET??

- Played the whole night, and I couldn't level even once. This is how slow and grindy GRs are.

- I used the DH to farm 10 GR keys, and started to run those that are 36 and above. Quite a silly system as I've said before, but this saves a lot of time, and reduces a lot of the RNG involved. Need to beef up my DH so that my WD can progress? LOL.

- The mats from GR is pitiful. I need some veiled crystals to roll my Hexing Pants. And to get a set of Aughilds with Fetish Army affix instead.

36 levels to go.

Thursday, September 25, 2014

Diablo - Greater Rifts Tedium

Tried 2.1.1 yesterday, the improved pet survivability was a significant, though you would still have to gear differently once u go higher GRs. I managed to complete GR35 yesterday, so now I'm ranked 335 as at this point in writing.

Some notes:
- The current Trial Keystone system is a little too random, and it is hard for the pet WD to get high keystones.

- Low keystones means I have to clear the lower GRs first before reaching my current highest GR, subjecting myself to more RNG in terms of map layout, density, and mob type.

- Not to mention, clearing each GR30+ takes about 10 minutes, and I usually progress by 1 tier at a time, so a key for GR32 would take me about 1 hour before I can see the GR35. I don't have that much time.

- Hopefully they will change it such that the player can choose the GR up to the current maximum cleared level. They will probably need to store values account wide, 1 for each class, and 3 for the team based rankings, so that's 9 values to keep track per account.

- But this will probably make upgrading legendary gems a little easier, as you can easily play your highest achieved GR (35 for me) and easily upgrade 100% each time till rank 25. But this also means once the gem passes rank 35, the upgrade chance gets lower, as without the Trials system, I can't cheese with a DH anymore and get a GR45 token (for example) to level my gem. Well this is good in a way I suppose, it really makes the players play and  beat the GR, instead of cheesing the Trials.

- Shukrani Triumph now seems unnecessary. Doesn't help much during fights as I need to spam toads, and I think it is simply better to not die, than to have something that helps me get back quicker when I die. Also, I can probably run Fierce Loyalty and Uhkapian Serpent, to get roughly the same amount of mitigation and a more constant movespeed boost.

- Just watched a vid where a WD stutter stepped using Hexing Pants and toads. I might have to try this for the DPS. Hexing pants is too good.

Saturday, September 20, 2014

Diablo 3 - GR34: Bad Medicine is Legit

Managed to finish GR34 with my pet WD and got back onto the Leaderboards once again.

This time, I used:

Skills:
- Rain of Toads
- Frozen Piranhas
- Spirit Walk: Jaunt
- BBV Slam Dance
- Poison Fetish Army
- Poison Dog

Passives:
- Midnight Feast
- Pierce the Veil
- Fetish Sycophants
- BAD MEDICINE

Some thoughts:
- Bad Medicine is really good, keeps the army alive pretty well. Coupled with Enforcer as well as String of Ears, I could feel the difference in pet survivability. Had Rime for GR34, but was able to kill it in the nick of time. Highly recommended.

- This setup is not very good for Trial Rifts. The lack of AOE is very apparent. The highest keystone i could get was for GR31, and that was due to some lucky procs from Ess of Johan

- Pet Collision is still a problem for WD. The fetishes keep blocking my dog, especially when i can get all 23 of them out (amazingly for GR34). Tight doorways, or when fighting a single target. Poor dog always get blocked.

-  Some of the rift layouts are really bad. Like circular (or square?) maps. If you miss the exit, you will have to run one big round.

- Shukrani Triumph helps for shitty situations like the above. Or when u die. It's a time-saver. Uhkapian Serpent is a life-saver. Still can't decide which is better, but I'm sticking with ST for the speed now.

- Shitty situation #2, the RG marker doesn't appear when he spawns. I have to hunt for the RG in situations like this. Or that stupid Orlash RG. Just give us a fucking arrow please.

- I need a good Hellfire amulet. I don't have capable partners to farm for it. Guess I'll have to do it alone. That 5th passive is important, because I made it to 34 without Countess Julia Cameo (amazingly again, Jailer did not hurt as much)

- No idea why GR gives so little exp. Ran GRs the whole night but did not give 1 level worth of experience. Normal rifts give so much more exp. It's tiring and unsatisfying to play.

- They should let the exp bonus from T6 be multiplicative with your gear exp bonus, instead of being additive. Gear exp bonus could probably add up to about 100%, which is just double the current exp rate. From what I see, the current exp rate is only decent at best.

Today is a long day. Time to just do some normal rifts for exp. 40 more to 600!