Decided to merge my gaming blog over. Maintaining 2 separate blogs seem unnecessary for now. Not that I'm consistently writing anyway.
Anyway, I'm back on Heroes Charge. For the past 2-3 weeks actually. They seemed to have fixed the matchmaking for crusade, so things are humming along quite nicely, with a good influx of gold everyday. Keeping my fingers crossed.
Just found out that there is a refund trick being used by some friends to get free In-App-Purchases:
Say, you pay upfront $100 for some in-game currency. Spend it all in your game. Contact Google play store for a refund, saying something like your silly kid pressed it accidentally. Somehow Google will refund you with no questions asked, and the developer is supposed to claw back the in-game currency you spent. Depending on how often this happens to the developer, you might be considered not worth the effort to claw back. And tada, free IAP.
AFAIK, this works for Summoners War: Sky Arena. Not that I play this game.
The $100 upfront risk is too big for me. Paying $100 for Heroes Charge would be one of the most ridiculous things to do.
Speaking of cashing, I'm really amazed at how much people spend on freemium games. Especially when I read the HC forums, you can see how all the payers dole out expert advice, and then end off with a "I'm VIP 11 btw". That's about $700 spent. On a mobile game. With simple graphics and simple gameplay. Like seriously?
Freemium games is where all the money is at.
I think pay-to-win (p2w) games blows to the max, because there's no way the non-payer can keep up. And the only way for the payer to keep up is to pay more than the other payers. HC is a little less p2w, in the sense that paying only gives you more options and slightly faster leveling speed.
An analogy would be like a payer who bought 90% of all the NBA players, but he could only field 5 at a time. And somehow he didn't manage to get Lebron James on his team. Super unlucky payer.
Patch 2.1.2 for D3 is coming. Dragon Age: Inquisition is coming.
Decisions decisions.
Showing posts with label heroes charge. Show all posts
Showing posts with label heroes charge. Show all posts
Wednesday, November 19, 2014
Monday, October 27, 2014
Random Gaming Rants
Accomplished my mission of getting paragon 600 in D3. Initially i thought i would start farming for hellfire amulet materials. But i guess it is immaterial now, as it is too much hassle and i'm not aiming for leaderboards anymore.
Stopped playing Heroes Charge as well. Managed to clear crusade 15/15 for 2 straight days with the help of my guildmate's LOA. LOA = king of crusade. For today's crusade though, i'm facing teams with 2 level 1s and 3 level 48s. Got wiped in a instant. They got to take into account the variance of team power instead just simply average team power. Not quite sure why anyone would field such a lineup, but it's definitely irritating.
Failed crusade = low gold = low skill levels = low crusade/arena ability = failed crusade.
I see this as a design flaw (bad matchmaking), thus I think it is quite pointless to continue with the game. Nonetheless, it is a good game overall, just that it hinges on whether you can get a DK early or not.
Played my first match of Dota in a long while. Intense 1 hr experience where my team got owned early but somehow we managed to push back and win in the end. I find 1 hr to be a little too taxing for me. GRs are 15 minutes and I don't enjoy them either. But I guess Dota requires no grinding, though you have to play constantly to grind your skill. Something good to keep in the pocket and play once in a while.
For the longest time, I have no games to play. Good to know.
Stopped playing Heroes Charge as well. Managed to clear crusade 15/15 for 2 straight days with the help of my guildmate's LOA. LOA = king of crusade. For today's crusade though, i'm facing teams with 2 level 1s and 3 level 48s. Got wiped in a instant. They got to take into account the variance of team power instead just simply average team power. Not quite sure why anyone would field such a lineup, but it's definitely irritating.
Failed crusade = low gold = low skill levels = low crusade/arena ability = failed crusade.
I see this as a design flaw (bad matchmaking), thus I think it is quite pointless to continue with the game. Nonetheless, it is a good game overall, just that it hinges on whether you can get a DK early or not.
Played my first match of Dota in a long while. Intense 1 hr experience where my team got owned early but somehow we managed to push back and win in the end. I find 1 hr to be a little too taxing for me. GRs are 15 minutes and I don't enjoy them either. But I guess Dota requires no grinding, though you have to play constantly to grind your skill. Something good to keep in the pocket and play once in a while.
For the longest time, I have no games to play. Good to know.
Monday, October 20, 2014
Heroes Charge - How to make it better
Been playing Heroes Charge for the past few days. It's one of those f2p mobile games where u collect heroes, upgrade them, then send ur customised team to pvp against other in the arena for leaderboard rankings.
iOS Android
What I like about it:
1) Heroes and skills resembles those from DoTA. So there's some sense of familiarity as to what you are getting from each hero, without referring to guides.
2) Lots of free stuff and you get rewarded for doing stuff. Everyday you can open some treasure box 5 times, and doing so gives u some exp. Every 2 days, you can open a better box for free to get heroes and some other cool stuff. Daily quests gives you exp for simply playing the game
3) Heroes feel attainable with sufficient grinding. Most heroes have a particular quest which you can grind for their souls. When sufficient souls are collected, the heroes can be summoned to join your team. Assuming a 33% drop rate for heroes, on average you can get 1 soul per hero quest (3 attempts each day). There are other good sources of attaining heroes as well.
For perspective, the game gives you 5, I have 12 now, and I've only played for less than a week.
4) Auto combat and raids. When you can clear a quest with 3 stars, you gain the option of auto combat and raid for that quest. Raiding simply means you clear the quest immediately, and they give you the item looted for that run, as well as the exp you can get if you were to fight the mobs yourself. Auto combat is used if you wished to level certain characters. Both are time-savers imho.
5) Good timings. The game resets at 5am daily, so there's plenty to do during my morning commute. At 12 pm, you get your first dose of free stamina, which gives you something to do during lunch. Then the next dose comes at 6pm, for the commute home. And the final dose at 9pm, for after dinner. I think it's a very beautiful system to entice players to keep playing at regular practical intervals throughout the day.
What can be better:
1) Assuming all heroes are balanced, players should be given a choice to choose their starting hero from the pool of heroes. Or at least have a choice to pick a tank, a dps and a support.
2) Players should also be allowed to gear their heroes as they please, within some restrictions. If I want a tanky party I should be allowed to do it.
3) Players should be allowed to rearrange their hero formation as they please, to add further diversification in strategy.
4) More diversity in skill effects. Probably a little harder to balance, but right now almost every character has a stun, a dps skill, and a support-ish skill. Slightly bland for now.
5) Right now everyone attacks at almost the same speed. Or at least I can't tell the difference. Let agility boost attack speed, so that at least agility heroes make sense in this game. Also adds to more complexity in the game, i.e stack nukers or stack agi carries?
Not quite sure how to fix this, but it's essentially a P2W game. Players who can cash will have more stamina, which translates to higher team levels and therefore higher max hero levels. And levels are everything in a PVP game. So that's that.
Personally, I just enjoy the collection of heroes for now, knowing that the arena is way out of my league. Just clear 3 for my daily quest.
iOS Android
What I like about it:
1) Heroes and skills resembles those from DoTA. So there's some sense of familiarity as to what you are getting from each hero, without referring to guides.
2) Lots of free stuff and you get rewarded for doing stuff. Everyday you can open some treasure box 5 times, and doing so gives u some exp. Every 2 days, you can open a better box for free to get heroes and some other cool stuff. Daily quests gives you exp for simply playing the game
3) Heroes feel attainable with sufficient grinding. Most heroes have a particular quest which you can grind for their souls. When sufficient souls are collected, the heroes can be summoned to join your team. Assuming a 33% drop rate for heroes, on average you can get 1 soul per hero quest (3 attempts each day). There are other good sources of attaining heroes as well.
For perspective, the game gives you 5, I have 12 now, and I've only played for less than a week.
4) Auto combat and raids. When you can clear a quest with 3 stars, you gain the option of auto combat and raid for that quest. Raiding simply means you clear the quest immediately, and they give you the item looted for that run, as well as the exp you can get if you were to fight the mobs yourself. Auto combat is used if you wished to level certain characters. Both are time-savers imho.
5) Good timings. The game resets at 5am daily, so there's plenty to do during my morning commute. At 12 pm, you get your first dose of free stamina, which gives you something to do during lunch. Then the next dose comes at 6pm, for the commute home. And the final dose at 9pm, for after dinner. I think it's a very beautiful system to entice players to keep playing at regular practical intervals throughout the day.
What can be better:
1) Assuming all heroes are balanced, players should be given a choice to choose their starting hero from the pool of heroes. Or at least have a choice to pick a tank, a dps and a support.
2) Players should also be allowed to gear their heroes as they please, within some restrictions. If I want a tanky party I should be allowed to do it.
3) Players should be allowed to rearrange their hero formation as they please, to add further diversification in strategy.
4) More diversity in skill effects. Probably a little harder to balance, but right now almost every character has a stun, a dps skill, and a support-ish skill. Slightly bland for now.
5) Right now everyone attacks at almost the same speed. Or at least I can't tell the difference. Let agility boost attack speed, so that at least agility heroes make sense in this game. Also adds to more complexity in the game, i.e stack nukers or stack agi carries?
Not quite sure how to fix this, but it's essentially a P2W game. Players who can cash will have more stamina, which translates to higher team levels and therefore higher max hero levels. And levels are everything in a PVP game. So that's that.
Personally, I just enjoy the collection of heroes for now, knowing that the arena is way out of my league. Just clear 3 for my daily quest.
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