Monday, October 20, 2014

Heroes Charge - How to make it better

Been playing Heroes Charge for the past few days. It's one of those f2p mobile games where u collect heroes, upgrade them, then send ur customised team to pvp against other in the arena for leaderboard rankings.

iOS Android

What I like about it:

1) Heroes and skills resembles those from DoTA. So there's some sense of familiarity as to what you are getting from each hero, without referring to guides.

2) Lots of free stuff and you get rewarded for doing stuff. Everyday you can open some treasure box 5 times, and doing so gives u some exp. Every 2 days, you can open a better box for free to get heroes and some other cool stuff. Daily quests gives you exp for simply playing the game

3) Heroes feel attainable with sufficient grinding. Most heroes have a particular quest which you can grind for their souls. When sufficient souls are collected, the heroes can be summoned to join your team. Assuming a 33% drop rate for heroes, on average you can get 1 soul per hero quest (3 attempts each day). There are other good sources of attaining heroes as well.

For perspective, the game gives you 5, I have 12 now, and I've only played for less than a week.

4) Auto combat and raids. When you can clear a quest with 3 stars, you gain the option of auto combat and raid for that quest. Raiding simply means you clear the quest immediately, and they give you the item looted for that run, as well as the exp you can get if you were to fight the mobs yourself. Auto combat is used if you wished to level certain characters. Both are time-savers imho.

5) Good timings. The game resets at 5am daily, so there's plenty to do during my morning commute. At 12 pm, you get your first dose of free stamina, which gives you something to do during lunch. Then the next dose comes at 6pm, for the commute home. And the final dose at 9pm, for after dinner. I think it's a very beautiful system to entice players to keep playing at regular practical intervals throughout the day.

What can be better:

1) Assuming all heroes are balanced, players should be given a choice to choose their starting hero from the pool of heroes. Or at least have a choice to pick a tank, a dps and a support.

2) Players should also be allowed to gear their heroes as they please, within some restrictions. If I want a tanky party I should be allowed to do it.

3) Players should be allowed to rearrange their hero formation as they please, to add further diversification in strategy.

4) More diversity in skill effects. Probably a little harder to balance, but right now almost every character has a stun, a dps skill, and a support-ish skill. Slightly bland for now.

5)  Right now everyone attacks at almost the same speed. Or at least I can't tell the difference. Let agility boost attack speed, so that at least agility heroes make sense in this game. Also adds to more complexity in the game, i.e stack nukers or stack agi carries?

Not quite sure how to fix this, but it's essentially a P2W game. Players who can cash will have more stamina, which translates to higher team levels and therefore higher max hero levels. And levels are everything in a PVP game. So that's that.

Personally, I just enjoy the collection of heroes for now, knowing that the arena is way out of my league. Just clear 3 for my daily quest.

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